Not really the brains themselves, just a language for describing what goes on inside a Robot brain, but, ... well, see Matt Godbolt Explains "Young Man, It's Robots All The Way Down!" See Marvin Borner 's page of links to articles: https://git.marvinborner.de/marvinborner/interaction-net-resources/about/ . You can read Yves Lafont's 1997 article here: Interaction Combinators . There are working implementations on GPUs, for example HVM2: A Parallel Evaluator for Interaction Combinators by Victor Taelin: We present HVM2 , an efficient, massively parallel evaluator for extended interaction combinators. When compiling non-sequential programs from a high-level programming language to C and CUDA, we achieved a near-ideal parallel speedup as a function of cores available (within a single device), scaling from 400 million interactions per second (MIPS) (Apple M3 Max; single thread), to 5,200 MIPS (Apple M3 Max; 16 threads), to 74,000 MIPS (NVIDIA RTX 4090; 32...